The Builder Design Pattern is a creational design pattern used to construct complex objects step by step. It allows the creation of an object by
Tag: Core Java
The transient keyword in Java is used to mark a field in a class as non-serializable. When an object is serialized (converted into a byte
The volatile keyword in Java is used to indicate that a variable’s value will be modified by different threads. When a variable is declared as
The Strategy Pattern is a behavioral design pattern that allows a family of algorithms to be defined and encapsulated within a class hierarchy. The pattern
The Decorator Design Pattern is a structural design pattern that allows behavior to be added to individual objects, either statically or dynamically, without affecting the
The Observer Design Pattern is a behavioral design pattern that defines a one-to-many relationship between objects. When one object (the Subject) changes state, all its
The Factory and Abstract Factory design patterns are both creational design patterns that help manage the creation of objects, but they have different use cases
The Abstract Factory Design Pattern is a creational design pattern that provides an interface for creating families of related or dependent objects without specifying their
The Factory Design Pattern is a creational design pattern that provides an interface for creating objects in a superclass but allows subclasses to alter the
Here’s a breakdown of the differences between ArrayBlockingQueue, LinkedBlockingQueue, PriorityBlockingQueue, and DelayQueue in Java, along with examples for each: 1. ArrayBlockingQueue Example: 2. LinkedBlockingQueue Example: